About My Demo Reel
I created a 3D demo reel (based on a 2D anime series) in order to get my current job.
It took me more than a year to storyboard, model, texture, animate, render, and composite in After Effects. I rendered the original 200 shots included in this project in standard definition, but I am planning on rendering it again in 1080HD, and improve many details that I didn't have time for initially.
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About Me
I've been working as a Model & Texture Artist at a video game studio for about 3 years now,
where we use Maya and Mudbox with the Unreal Engine 3. I like jobs like this that involve a lot of problem-solving and team effort. I hope to stay in this industry for many years, and see how next-gen consoles can be pushed further. . | |